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From: John Young <jya@xxxxxxxxxxxx>
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Date: Fri, 26 May 1995 11:19:20 -0400
The New York Times
May 26, 1995, pp. C1, C26.
Design Review
A Museum Marvels At a Brave New World of Materials
[Drawing] Sporting: Vent Design's molded-rubber wet suit.
By Herbert Muschamp
What a smart idea for the Museum of Modern Art to mount a
design show about materials. At a time when so much fuss is
being made over cyberspace, virtual reality and other
odysseys into the immaterial realm of pixels, bytes and
holograms, "Mutant Materials in Contemporary Design"
reminds us that we still inhabit a world of things.
But things aren t what they used to be, at least not in the
design department of the Museum of Modern Art. Instead of
Bauhaus classics like Mies van der Rohe's Barcelona chair,
"Mutant Materials" serves up such goopy items as exercise
putty, a product put out by Nordic Track that could serve
as a symbol for the entire show. Made for exercising the
forearm, the putty is a rubbery substance cooked up in a
lab. It comes in yummy neon colors -- red, orange, blue --
that indicate the degree of firmness. But basically, it's
a blob. A blob in a jar.
The show, too, is a bit of a blob. A bright, colorful blob
in a museum. Design today comes in many shapes, and the
show does not attempt to impose a single esthetic on the
field. Instead, it offers a survey of mutability: the
changeable, mercurial forms made possible by the
development of new materials. The show also marks the debut
of Paola Antonelli, the Modern's new design curator. Ms.
Antonelli, an architect and a former editor with Domus, the
Milanese design magazine, has created a show with verve,
imagination and a few too many ideas for its own good. But
excess is surely preferable to the dearth of design ideas
at the museum in recent years.
Looking something like a cross between a science fair and
a "Good Design" show, the exhibition focuses on the
expanded design potential created by new materials cooked
up in the lab: exotic plastics, sheets of glass that switch
instantly from transparent to opaque and a tasty new
variety of synthetic wood made from ground-up almond
shells. Along with the more than 200 designed objects on
view, there's a lot of touchy-feely stuff: raw materials
that are set out on ledges within convenient reach. The
intention seems to be to claim for design some of the
glamour that currently surrounds genetic engineering.
Some of the materials are really scary. From the Livermore
Laboratories, for instance, comes a substance that is said
to be lighter than air; you can barely make out its ghostly
white presence in its transparent container, which appears
to hold not physical matter but some gravity-free
atmosphere brought back from outer space. Then there are
all manner of gels, foams and sponges, in an assortment of
toxic-looking colors. No doubt the resilience of these
products makes them comfortable to wear or sit on, if you
can bear the thought that what you're sitting on started
out as slime.
Designers are doing wonderful things with slime these days,
and the show encompasses a startling array of forms, sizes
and functions, from a set of transparent glass exhaust
tubes to a molded fiber two-seater airplane, from a ceramic
condom holder to a clever little condiment holder that
delivers a perfect squirt of ketchup. There's a suave green
shaver, with a ceramic razor blade; plastic corneal
implants that resemble a startling set of jewels, and a
scuba rebreathing apparatus that transforms divers into
fish.
The show, which is beautifully installed in galleries with
midnight blue walls and floors, begins simply enough with
a spotlighted panel of glass. Containing an inner core of
plastic baffles, it's an architectural product that allows
designers to control light and heat, but as stunningly
lighted as it is here, the panel is also a work of art in
its own right. It's the perfect introduction to a show that
restores design to its historic place in the center of the
Museum of Modern Art.
Beyond that high-tech looking glass, the show unfolds in
separate sections on glass, plastic, wood, ceramics, metal
and more sophisticated composite materials. But these
innocuous catagories scarcely convey the science-fiction
hybrids that they contain. Esthetes, however should not
feel put off by the chemlab stink given off by the
technical terms for the materials on view, like
viscoelastic-polymer, silicon-elastomer and thermoplastic
vulcanzate.
Ms. Antonelli's mind is very much on the look of things,
and her scope includes many different kinds of beauty.
These range from the lethal allure of a Good Grips knife,
designed by Smart Design, with a striated plastic handle
that bristles like an angry predator, to the ethereal
"Light Light" lamp, designed by Takeshi Ishiguro. A
porcelain cup of radiance, balanced on the tip of a slim
carbon rod, the lamp uses a floating white feather to
reflect panache as well as light.
Sports equipment dominates the show. With a wet suit, a
kayak, hockey sticks, snorkeling fins golf clubs, roller
skates, ski poles, bicycle seats and baseball gloves, all
brilliantly spotlighted, the place begins to look like a
platonic idea of Herman's.
These objects are uniformly frisky, as sexy as an episode
of "Bay Watch," and they make an important historical
connection, for they link the Modern at century's end back
to the preoccupation with athletics and speed that obsessed
Futurist artists at the dawn of the modern movement in the
years before World War I.
The sports motif may also be read as a welcome sign of the
museum's eagerness to move forward once again with its
coverage of design, a field that it has allowed to lie
fallow in recent years. The museum hasn't mounted a
thematic design show on this scale in more than two
decades. That's quite a hiatus for an institution that
invented the idea of displaying architecture and design,
and built much of its reputation -- and advanced the cause
of modern art generally -- with its promotion of "good
design."
Why the big sleep? Partly it's a matter of institutional
neglect. Until the appointment of Terence Riley as chief
curator two years ago, the department of architecture and
design had been dozing for years. And partly it's a matter
of institutional identity. Like the museum's other
departments, the design department has had a hard time
redefining modernism for an era inclined to view modernism
as a closed historical epoch.
Yet design should have played a major role in challenging
that misconception, for, unlike architecture, design never
ceased to keep modernity up to date. While architecture
lapsed into historical pastiche, industrial and product
designers continued to innovate and experiment. "Mutant
Materials" is above all a tribute to that spirit.
It's also a tribute to a field that has been less corrupted
than architecture by media hype. Without getting too
romantic about it, one can appreciate design as a field in
which some of the best work is created by relatively unsung
designers. "Mutant Materials" has its share of objects by
design stars, including some extraordinary tables and
chairs by Gaetano Pesce. But these come across as cameo
appearances among a cast of gifted unknowns.
The show is by no means flawless, though you can manage to
overlook its major one if you pass up the beautiful but
hideously over-intellectualized catalogue. To her credit,
Ms. Antonelli wants the show to be more than a collection
of handsome objects, and to express something more than her
own individual taste. But she hasn't mustered sufficient
rigor to support the hyperactive ideas she hopes the show
will convey.
In her catalogue essay, Ms. Antonelli maintains that the
objects in the show exhibit a "shared sensibility." She
writes that "revolutions in science, technology and
philosophy are historically accompanied by deep,
unconscious shifts in the culture at large." Elaborating
further, she cites relevance of new materials to the
deconstructivist theories of Jacques Derrida and chaos
theory in science.
This is a fairly promiscuous coupling of disciplines that
actually shed little light on the particular objects on
view and may in fact distort their meaning. I don't, for
instance, see much in the way of chaos theory in these
objects. On the contrary, most of them seem firmly rooted
in the industrial age and the Newtonian universe that
underlay it. And whether or not deconstruction is either
revolutionary or a philosophy, most of the designers have
managed to do well enough without it. Indeed, many of these
objects can be understood as more or less straightforward
evolutions of the industrial design esthetic that the
museum has championed since the 1930's.
I suspect that the reason chaos theory and deconstruction
appeal to Ms. Antonelli is that the fuzziness of these
concepts offers a convenient cover for the show's lack of
clarity. For the viewer would be hard pressed to identify
the criteria that have been used as the basis of curatorial
discrimination. With the museum's old "Good Design" shows,
viewers knew that objects were chosen because they
illustrated a clear set of ideas. They were, or looked,
functional. They were geometrically simple, exploited the
structural. visual or tactile properties of their
materials, and exhibited the standardized character of
industrial production.
But mutability and diversity are not so easily illustrated,
at least not if discrimination is meant to play a part in
creating the picture. For what work of art or design is not
a mutation of something that has gone before? What is not
part of a diverse world? On what basis should any object be
excluded from a show dedicated to these ideas?
Ms. Antonelli is surely right in pointing out that many
designers today don't mind creating "arbitrary" forms. This
is indeed a significant departure from the rationalism that
prevailed 40 years ago. It's also true that the range of
objects that qualify as well designed today can't be neatly
codified. But most of the individual objects in "Mutant
Materials" display a functional precision that far
surpasses those of 40 years ago. They may be part of an
arbitrary, chaotic universe, but they are themselves
neither more nor less arbitrary than the cane seat of a
Breuer chair.
In short, the "shared sensibility" displayed by the objects
in "Mutant Materials" is the one dancing around inside the
curator's head. Fortunately, her sensibility is a good one.
Ms. Antonelli has an eye for first-rate design, a hunger
for ideas and an unmistakable passion for her subject. Even
her intellectual overreach is the defect of a virtue, for
it reflects an eagerness to shake her Rip Van Winkle of a
department out of its slumber. Coffee's on.
[Photo] The "Bap" padded back protector for motorcyclists,
designed by Marc Sadler for Dainese.
"Mutant Materials in Contemporary Design" is to remain at
the Museum of Modern Art, 11 West 53d Street, Manhattan,
through Aug. 22.
[End]
UD/Manhattan8766