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Re: Crappy Pay - WHY???


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+  From: John Young <jya@xxxxxxxxxxxx>
+  Date: Mon, 1 Apr 1996 10:31:13 -0500
Yes, gobble information, but ... go for the kind your that
will lure Nic's exploiters and trounce competitors.

Chris Gray and John Massengale, here, will perhaps share
their tips on Avery and other rich (and free) archives
around the region where you can pickpocket and fence the
loot to fat, lazy ignorant, arrogant clients like, oh,
let's see, Stern, BBB, HHP, Polshek, Roche, the LPC, well,
all the current neo-historicist hustlers.

Exploit similar bountiful design and planning troves in
technics, aesthetics, finance, law, development and more,
to enhance your architectural couture. Beware short-term
market definitions of what is profitable. All of the
neo-hist
good-bones sneered at blue-hair herstory 20 years ago.

My best lesson at CU was learning the pleasures of
unending, promiscuous research -- literary, field, job
meetings, dinner parties, construction sites, political
rallies, cleaning sewers, where and whatever -- especially
beyond the spoon-fed type too often fostered in
architecture schools with a narrow-band studio-supreme
design philosophy.

For every hot rag you read, rummage the Avery cellar
dumpster and read ten of the same from 20, 30, 50, 80 years
ago for perspective on career-mongering, manufacturers'
feeding archi-vanities, disasters, bitches and bile.

For every surveillance of the enemy at oft-empty Urban
Center books make ten to McGraw Hill Bookstore to study,
steal or buy truly useful volumes and wonder at the crowds
cramming for success. (Pity and forgive wallpaper samples
like those at the Avery stair landing.)

For every over-notable landmark safely admired, risk ten
that scare the shit out of you due to location, local
populations, or unfamiliarity (there are tons of those five
minutes from truly horrific CU; megatons 30 minutes by the
subway sewer).

For every swell client or boss or prof you hustle, work
with ten who don't know what a designer does, can't pay or
refer you, and are different from anyone you've ever known.

For every museum/storefront teat-fed exhibit, concoct ten
of your own by exploring and designing parts of the city,
region, planet, mind and body where curators are unfunded
to go -- until you show them the treasure (ref. Testa, PW
and Black Forest, Urban Deadline, fringe preservation!).

For every list of smart-ass advice like this, secretly
design ten of your own, camouflaged, as Nic jeers, by
unctuous allurements -- like those in Avery stairwell, and,
how can I not boost them, our Design-L authors' most
admirable purloinments.

Now, one useful tip: study "The Contractors Guide to Change
Orders" and "The Negotiator's Factomatic." Both are chock
full of advice on making more money by mauling your
competition -- takes guile, avaricity and guts, that is,
true
design strengths.
 
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